#ifndef __DIRT_BLOCK_H__
#define __DIRT_BLOCK_H__

#include "Block.hpp"

namespace PocketSurvival
{
    // 泥土方块，完成
    class DirtBlock : public Block
    {
    public:
        static constexpr int32_t Index()
        {
            return 2;
        }
        virtual int32_t getIndex() override; 
        virtual const std::string &getBlockName() override;
    };

} // namespace PocketSurvival


#endif
